2020년 7월 5일 일요일

COVID-19’s Impact on the Gaming Industry: 19 Takeaways

COVID-19’s Impact on the Gaming Industry: 19 Takeaways
(An examination of pandemic gaming behavior and game monetization)
2020.06. Unity.

https://create.unity3d.com/COVID-19s-impact-on-the-gaming-industry

요약 :
COVID-19 has had a profound impact on every industry in the world, and gaming is no exception. As the world sheltered in place, gaming boomed as people sought ways to occupy themselves while physical movement in particular was limited.
While gaming consumption has grown, we wanted to examine the data that illustrates the trends fueling the gaming industry’s success during the global pandemic and economic downturn. This special report will explore the details in depth. In particular, we will identify which game genres players are flocking to, their behaviors in these games, and how games have proven to be stable revenue generators during a global economic crisis.

리포트 소개 :
There’s no doubt that COVID-19 has had a profound impact on every industry in the world, and gaming is no exception. However, there are two sides to every coin, and gaming has had the good fortune of seeing positive effects from the pandemic. As the world shelters in place, gaming has boomed as people seek out ways to occupy themselves when they can’t venture outside.

We know that gaming consumption has experienced growth, but what does that mean for you? How can you adapt your strategy to account for this? What are some of the insights that Unity’s seen on its network?

Download this report to learn:
 . The types of games players are flocking to
 . How Covid-19 is affecting player behavior
 . Which countries are seeing the biggest impact
 . ...and much more.

목차
How to read the data
About the data
About Unity 6
Gaming habits
Mobile game advertising
Mobile game user acquisition
Different areas of the world
What players are playing
New player behavior
What’s next

2020년 7월 1일 수요일

VR 콘텐츠 분석 기반 딥러닝 VR 멀미 정량적 예측 기술

VR 콘텐츠 분석 기반 딥러닝 VR 멀미 정량적 예측 기술
노용만, ICT R&D동향, pp. 32-38, 주간기술동향 2020. 7. 1.

http://www.itfind.or.kr/publication/regular/weeklytrend/weekly/view.do?boardParam1=7963&boardParam2=7963

목차
I. 결과물 개요
II. 기술의 개념 및 내용
1. 기술의 개념
2. 특징 및 장점
3. 기술의 상세내용 및 사업화 제약사항
III. 국내외 기술 동향 및 경쟁력
1. 국내 기술 동향
2. 해외 기술 동향
3. 표준화 동향
4. 관련 보유특허
5. 기술적 경쟁력
IV. 국내외 시장 동향 및 전망
1. 국내 시장 동향 및 전망2. 해외 시장 동향 및 전망
3. 제품화 및 활용 분야
V. 기대효과
1. 기술도입으로 인한 경제적 효과
2. 기술사업화로 인한 파급효과

2023 대한민국 게임백서

2023 대한민국 게임백서 2023 대한민국 게임백서 2023 Game Industry White Paper 문화체육관광부, 한국콘텐츠진흥원, 2024.2.29. https://www.kocca.kr/kocca/bbs/view/B0000146/2005...