COVID-19’s Impact on the Gaming Industry: 19 Takeaways
(An examination of pandemic gaming behavior and game monetization)
2020.06. Unity.
https://create.unity3d.com/COVID-19s-impact-on-the-gaming-industry
요약 :
COVID-19 has had a profound impact on every industry in the world, and gaming is no exception. As the world sheltered in place, gaming boomed as people sought ways to occupy themselves while physical movement in particular was limited.
While gaming consumption has grown, we wanted to examine the data that illustrates the trends fueling the gaming industry’s success during the global pandemic and economic downturn. This special report will explore the details in depth. In particular, we will identify which game genres players are flocking to, their behaviors in these games, and how games have proven to be stable revenue generators during a global economic crisis.
리포트 소개 :
There’s no doubt that COVID-19 has had a profound impact on every industry in the world, and gaming is no exception. However, there are two sides to every coin, and gaming has had the good fortune of seeing positive effects from the pandemic. As the world shelters in place, gaming has boomed as people seek out ways to occupy themselves when they can’t venture outside.
We know that gaming consumption has experienced growth, but what does that mean for you? How can you adapt your strategy to account for this? What are some of the insights that Unity’s seen on its network?
Download this report to learn:
. The types of games players are flocking to
. How Covid-19 is affecting player behavior
. Which countries are seeing the biggest impact
. ...and much more.
목차
How to read the data
About the data
About Unity 6
Gaming habits
Mobile game advertising
Mobile game user acquisition
Different areas of the world
What players are playing
New player behavior
What’s next
피드 구독하기:
댓글 (Atom)
안경과 대화…구글, 제미나이 탑재 AI 글라스 내년 나온다
안경과 대화…구글, 제미나이 탑재 AI 글라스 내년 나온다 중앙일보 기사, 2025.12.10. https://www.joongang.co.kr/article/25388763 스마트 안경 시장 재도전
-
COVID-19’s Impact on the Gaming Industry: 19 Takeaways (An examination of pandemic gaming behavior and game monetization) 2020.06. Unity. ...
-
메타버스 시스템 연구 동향과 교육용 메타버스 개발 방안 김인석 (퓨텍인공지능언어교육연구소 대표이사) 주간기술동향, 2024.12.18. https://www.itfind.or.kr/streamdocs/view/sd;streamdocsId=g9UDdd1...
-
국내 인공지능 게임 과제의 연구개발 동향 나윤빈_신구대학교 조교수 주간기술동향 2025.3.5. https://www.itfind.or.kr/publication/regular/weeklytrend/weekly/view.do?boardParam1=86...
댓글 없음:
댓글 쓰기